I make your game gasless for players and cheap to run
You can integrate Foskaay GGI yourself with the docs. If you would rather move fast, I design, develop or redevelop your smart contracts and game to get the most out of the Foskaay GGI Midchain, then deploy, verify and hand it over with you.
Who this is for
- Games already on-chain that want a gasless loop for players without rewriting everything.
- Teams with a contract that is not shaped for the Midchain, where an account per game or per feature quietly adds cost and delegation.
- Studios that want it done right the first time, with upgradeable contracts, tests and a clean deploy.
- Founders and studios who need a working, verifiable Arc deployment, not a slide deck.
What I do
Integration sprint
Connect your game
I wire your existing game to the rail: SDK, session connect, free play in the Midchain, one settle, the sponsor relay, and the frontend that only displays. You get a gasless loop and a verified deploy.
Contract design or redesign
The right shape
I design or reshape your game and player contracts for the Midchain: the two-account shape, the board as compact bytes, points in the player account, upgradeable UUPS proxies, and tests that prove the address and the data survive upgrades.
Full build or port
End to end
From contract to game to deploy. I tune batching so your cost per game crosses under 1 USDC per 1,000, keep everything on-chain, and leave you with docs and a handover session.
Cost tuning
Cheaper sessions
I measure your real cost on Arc, then cut it: fewer delegated accounts, points inside the room, batching many games into one session, and removing any per-action write that snuck back in.
How I work
- 1. Intro. You tell me the game, the stack and the goal. I say what is possible and what it costs.
- 2. Scope and quote. A short written scope, a fixed price or a clear day rate, and a timeline.
- 3. Build in the open. You see progress in a branch and a testnet deployment as it goes.
- 4. Deploy and verify. Mainnet or testnet deploy behind permanent UUPS proxies, with a live read-back and Explorer links.
- 5. Handover. Docs, a walkthrough, and a support window for the first launch.
Why work with me
- I built the rail. You are not paying someone to learn it on your budget.
- I measure, not guess. Every cost claim is a real Arc testnet measurement, and you get the numbers.
- Upgradeable by default. Your addresses are permanent, so a fix never strands your players.
- On-chain, honestly. Your contract is the source of truth. I do not hide game state in a database and call it on-chain.
Ready when you are
Tell me about your game and I will reply with a straight answer on scope, timeline and cost. If it is a quick integration, I will say so. If your contracts need reshaping first, I will say that too.