ARC ECOSYSTEM SHOWCASE

The gasless rail Arc was missing for games, built by a solo dev

Foskaay GGI midchain on Arc: open a session, play free inside, settle once

Every Arc game move used to need a transaction. I built Foskaay GGI (Foskaay Gasless Games Infrastructure) so an entire on-chain game runs free inside a session and settles twice: connect and close. A full 2-player Ludo with 200+ moves comes to about 0.01 USDC all-in, instead of the 1 to 3 USDC the same game would cost move by move. Live demo, open source, SDK on npm.

Live on Arc mainnet + testnet Players pay nothing, no wallet popups USDC priced, cost predictable 2 Arc transactions per game 80 to 100x cheaper than move-by-move

Quick answers (read these first)

(1) What is Foskaay GGI?
Foskaay GGI is short for Foskaay Gasless Games Infrastructure. It lets a game open an on-chain session on Arc, run all moves, dice, timers and point credits for free inside that session, and settle once. Players never pay gas and never see a wallet popup. Your game contract stays the source of truth; the rail only provides the room.
(2) Is this on Arc Mainnet?
Yes, and also on testnet. You can build and test on Arc testnet for free, then connect to mainnet when your game is ready. The same contracts and the same fee model on both.
(3) Is Foskaay GGI open source?
Yes. The contracts, relay, SDK and demo are open at github.com/solomonfoskaay/foskaay-ggi.
(4) Is there a demo ready?
Yes. There is a live on-chain Ludo on the site, playable right now at the demo page. More demo games are on the way.
(5) How do I integrate Foskaay GGI into a new or existing game?
I published the SDKs on npm (@foskaay/ggi-sdk and @foskaay/ggi-contracts-sdk), so you install them into your project like any package. The docs quick start gets you from zero to a gasless game, and the designing guide shows how to shape your smart contract to get the most out of the gasless features.
(6) Are you available to help integrate my game?
Yes. I take your game, new or existing, and optimize it to get the most out of Foskaay GGI. As a solo developer I only take a few slots at a time, so the earlier you book the better. See the hire page.

01 The problem: Arc games cost a fortune per move

Arc is cheap, fast and stablecoin-powered. USDC is the gas token, so costs are predictable in dollars, which is exactly what game deals, day-one economies and micro-charges need. The thing that stopped me from building on it was not the chain itself. It was the rail.

When I tried to put a proper game on Arc, I found there was no gasless rail like MagicBlock ER. On Arc, every action had to be a transaction. A regular 2-player Ludo is roughly 100 moves per player, so 200+ moves plus dice per game, and every one of those was a sponsor transaction that somebody pays for. I priced the obvious path at about 1 to 3 USDC per single game. No game developer can subsidize that per player, per session. DeFi contracts are set once and left alone; games change constantly, new modes, balance tuning, events. Expensive per-action play simply does not work for games.

02 What I built: the missing rail, for everyone

I am a smart contract developer who works in Solidity (EVM) and Rust (SVM, the Solana world), and I have shipped enough real games to know the blocker was never the game logic. It was the cost of the plumbing around it. So instead of waiting for the rail to appear, I built Foskaay GGI on Arc.

The Foskaay GGI midchain is not a sidechain and not a separate validator or RPC. It is a signed, off-chain, hash-chained move log that is anchored on Arc twice, at connect and at settle, so anyone can replay a session and verify every move against the on-chain result. Games stay fully on-chain, just unbelievably cheaper to play.

03 Measured, not promised

0.01 USDC
a full 2-player Ludo, 200+ moves, connect + settle, tested end to end
2
Arc transactions per game, no matter how many moves
0
USDC paid by the player, ever, and no popups
80 to 100x
cheaper than the move-by-move route at 1 to 3 USDC a game
80+
games I have run in testing for about 1 USDC all-in

The full measured table, unbatched and batched, is on the pricing page. Batching pushes even harder: one session can cover many matches, so the per-game cost keeps falling. Fees are charged on testnet too, so what I quote is real Arc economics, not an estimate.

04 Provably fair, fully on-chain

05 What is live right now

06 See it work: demo video and screenshots

A short screen recording of the full flow will be embedded here once it is uploaded (YouTube or Vimeo, per the Arc forum rules) and linked on X. Until then, the live demo is the fastest proof: open it and play.

[ Demo video embed goes here. Replace this block with the YouTube/Vimeo iframe, and paste the same link on X. ]

Screenshots to add: (1) the board mid-game with moves running free, (2) the on-chain result after settle with the committed game, points and the two transaction hashes, (3) the cost line showing a 200+ move match at about 0.01 USDC.

07 Why Arc needs this now

Arc is known as a finance chain, and beneath great games that is exactly the right foundation. USDC gives stable, predictable matching and payout for game deals and in-game economies, the chain is cheap and fast enough for real play, and the network is building fast. The one thing holding game developers back was the cost of running a game action by action. That door is what Foskaay GGI opens. Games on Arc can now be played cheap, be provably fair, and let developers stop burning subsidy on gas.

08 What I am building next

If you are a game developer on Arc, or you have been watching this space hoping the rail would show up, it is here. Try the demo, read the code, and if you want it inside your own game, book a slot early, as a solo developer I can only take on a few custom integrations at a time.

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TITLE: Foskaay GGI, the gasless rail Arc was missing for games (live demo, open source, built by a solo dev)

QUICK ANSWERS:
(1) What is Foskaay GGI? Foskaay Gasless Games Infrastructure. A game opens an on-chain session on Arc, everything inside the session (moves, dice, timers, points) runs free, and it settles once. Players never pay gas and never see a wallet popup. Your game contract stays the source of truth.
(2) Is this on Arc mainnet? Yes, plus testnet, so you build and test for free and switch to mainnet when ready.
(3) Open source? Yes: github.com/solomonfoskaay/foskaay-ggi
(4) Demo? Yes, a live on-chain Ludo at foskaayggi.globalfolkgames.fun/demos/board/ludo/ with more demos coming.
(5) How to integrate? The SDKs are published on npm (@foskaay/ggi-sdk, @foskaay/ggi-contracts-sdk) and install like any package. Docs quick start at foskaayggi.globalfolkgames.fun/docs/#quickstart, plus a designing guide for gasless-shaped contracts.
(6) Can you help integrate my game? Yes, via the hire page: foskaayggi.globalfolkgames.fun/hire/ (solo dev, limited slots, so book early).

WHY I BUILT IT:
Arc is cheap, fast and stablecoin-powered. USDC is the gas token, so every cost is predictable in dollars, ideal for game deals and micro economies, not just finance. But when I tried to put a real game on Arc I found no gasless rail (like MagicBlock ER) existed. Every action had to be a transaction. A normal 2-player Ludo is roughly 100 moves per player, over 200 moves plus dice per game, and every one of those was a payable transaction, about 1 to 3 USDC per single game. No game developer can subsidize that per player. DeFi contracts are deployed once and left alone; games change constantly, new modes, balance tuning, events. Per-action gas does not work for games.

WHAT FOSKAAY GGI DOES:
Delegate your game and player contracts into a session, play the whole match free inside, settle once. Exactly two Arc transactions per game: connect (fee paid once in USDC) and close. A 200-move game costs the same as a 5-move game. Moves run through your own pure contract logic via eth_call, are hash-chained and signed with session keys, and commit to the chain at settle. The midchain is not a sidechain, not a validator, not a separate RPC: it is a signed off-chain hash chain anchored on Arc at connect and settle, so anyone can replay and verify every move against the on-chain result. Contracts stay upgradeable (UUPS) so games can iterate without stranding accounts.

MEASURED, NOT PROMISED:
I played a full 2-player Ludo with over 200 moves and it cost about 0.01 USDC all-in (connect plus settle, both paid by me). Move by move on Arc the same game would be 200+ transactions and 1 to 3 USDC. That is roughly 80 to 100x cheaper. I have run 80+ games in testing for about 1 USDC all-in, and the measured table (foskaayggi.globalfolkgames.fun/pricing/) shows batching takes it much further. Fees are charged on testnet too, so these are real Arc economics. Provably fair: seed committed at connect, revealed at settle, every roll derived from it, winners and points landed on-chain at settle, frontend only displays.

LINKS:
Demo: foskaayggi.globalfolkgames.fun/demos/board/ludo/
Docs: foskaayggi.globalfolkgames.fun/docs/#quickstart
SDK: npmjs.com/package/@foskaay/ggi-sdk
Open source: github.com/solomonfoskaay/foskaay-ggi
Pricing: foskaayggi.globalfolkgames.fun/pricing/
Explorer: foskaayggi.globalfolkgames.fun/explorer/
Hire me: foskaayggi.globalfolkgames.fun/hire/

Built by a solo smart contract developer working in Solidity (EVM) and Rust (SVM). Try the demo, read the code, and if you want the rail inside your own game, book a slot early, as I take a limited number of custom integrations at a time.